Wednesday, 12 April 2017

EP // BRIEF 6 // HUNGRY HOUSE // IWATCH RESEARCH IN JOHN LEWIS

As I don't have an iWatch myself, I needed to see how it worked. To see how it handle, felt and interacted with human hands. The idea was to see what features it currently has and whether or not there were any more restrictions that could limit the design choices or approach. I went to John Lewis to have a look at their iWatches because unlike Apple the watches are behind a glass cabinet! Below are some images and also video recordings of me playing around with the watch.

Findings

The overall experience with the Watch allowed me to make a few assumptions. The iWatch came into two sizes the 38 & 42 mm, this will restrict what I can do. Do I only make the design for the bigger size or both? If both then the design needs to be extremely simplistic. It's clear from the video of me playing around with the iWathch that everything is very basic. Basic colour, basic layout and a basic structure of information. I suppose it needs to be minimal to ensure that the user journey is sufficient enough. The iWatch understands that it's small and doesn't pretend it's a device where users can get in-depth content and information. 

Lastly, from the video, you see me type words out with my finger. As you see from my other research blog, Nathan told me the iWatch only had a keyboard... HoweverI i still would like to look into other options. But the blog post has somewhat become redundant. Anyway, the finger drawing feature worked really well and was very practical. Swift, easy and quick to learn.













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