The iWatch comes with many restrictions. The main restriction comes with the problematic screen size. The screen comes in two sizes, 38 mm and 42 mm. The 38mm is extremely small with the 42mm being just the perfect size for some form of interactions. The size of the screen is the biggest problem that will decide how the app is designed and approached. A lot of design elements goes out the window with the iWatch. You are heavily restricted and forced to design in a particular way. Minimal is the way to designed an efficient application on the iWatch. There is no adaption for other styles or formats. The more simple the interface the more effective, if the app is over complicated the user experience will be heavily affected. Another restriction of the iWatch is the interactions from the user. Fingers come in all shapes and sizes and some people have sausage fingers. Therefore, it's essential that buttons and touch points are a decent size for people with larger fingers to ensure they can have a comfortable experience.
Other problems include:
- Limited use
- Text size
- iWatch is still in its early stage early stage
- Limited
- Seen as a novelty
- Speaking directly to the iWatch in public
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