Pokemon Go was absolutely massive last year with millions of people obessing over it. Pokemon Go is a game where you have to go outside to find and catch Pokemon. With your Pokemon, you can then battle other people from your town by visiting fictitious Pokemon Gyms.
Pokemon go is a great example of a concept where the user volunteers to venture outside to interact with their environment. This form of encouragement is a fantastic idea, how can we use this current framework and adapt it for education. To get children out of their living space and interact with their community of students. Below I've outlined what Pokemon Go can do in regards to the game. For examples, Pokemon allows its users to:
- Interact with their environment
- Build friendships with other people from their community
- Gets user out of their home
- Rewards players for interacting with their environment
- Gives user an incentive to not stay inside
So how can be adapt the game of Pokemon Go to apply it to education? We can begin to encourage the user to go outside to search for objects relating to a certain subject but in game form. Solving problems by interacting with their environment. For example, the user has to go outside and find a certain amount of objects and document them within the game to unlock a reward to either update or customise their character. Its got a taste of Pokmon Go but instead of catching and finding Pokemon the user can find and learn about their surroundings relating to different subject areas such as history, science and so on.
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