Thursday, 13 April 2017

EP // BRIEF 6 // HUNGRY HOUSE // CONCEPT

Concept

The concept of the Hungry House app ensures the user can get the fundamentals of the app at its most basic form. The app acts as a light version of the mobile and desktop sites. The user will always be given the option to sync their progress with their smartphone, in case of any issues or restrictions that the iWatch possesses. The Hungry House app also allows the user to filter through the site as quick as possible by using a 2x2 grid layout. The grid is just the right size to ensure all elements within the UI are legible and big enough to comfortably touch. When the user is new to the site they will go through four simple stages to complete their order. The stages are country, cuisine, restaurant, and checkout. Each step will affect the next, for example, if the user chooses the country China the next step will only show Chinese food. This guarantees the content is minimal, restricted, only giving the user what they need to digest in that moment.

Once the user has completed his order they have the option to save that order with a pattern to avoid going through the whole process again if they order the same thing. The pattern will be generated by the user within the 2x2 grid. Once the pattern is saved, the user can return at a later day and input the pattern. Once inputted the order goes straight through to the kitchen. This scenario would be highly effective for people who could be drunk on the way home and want to quickly order the same meal they also get when they're drunk or for a user who may be late coming home from work or stuck in meetings. It's quick, easy and practical, making life better for users.


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